Skip to main content

How to make a joint??

 Do you know Seal could move their neck as a human?

Almost Human's necks are narrower than the body and head (some bodybuilders look no necks).

When the seal moves their neck and looks around, the neck part keeps changing. Sometimes narrower, sometimes smoother to the head. 

I need to think about how to move the neck part joint, easily and follow the outer skin naturally. 




By the way, over 20 years ago, I wanted a drill press for metal work. But too big to put my small room. Then I bought a drill stand for a regular electric drill. It was working well those days. 

Now I need to make small holes for small metal parts. 

When I checked the auction site, there were lots of cheap drill presses. Big ones, small ones. I was thinking of trying to bid but checked the other stores, and they selling new ones at almost the same price.

That's why I got a new small drill press. 



Oh my goodness, it works great!!

Comments

Popular posts from this blog

Armature

  The bodies of puppets used in animation have bones called "Armatures." For example, for human characters, the joints used are almost identical to those of the human skeleton. The Armature in the image was customized by Shingo . Since he knows a lot about mechanics, I asked him to help me with this project. By the way, the support behind the Armature in the image, called the tank, was also designed by him.  The structure of the armature is very logical and beautiful, but like the kayak frame, it will be hidden when some puppets are completed. 😭 Still, if the character's movement becomes attractive, Armature's presence will be rewarded even though it is invisible. That may be equivalent to the value of animators' existence.

Qajaq Scale Model

Hi there, As previously mentioned, the main characters of this animation are child kayaker, so of course, kayak appear in the play. He carries it, paddles it, and rolls it too. I am building this scale model of a kayak as close to the actual process as possible. The parts are so small that it's quite difficult to work with. However, I believe that the challenges faced in "craftsmanship" are part of the joy, so I welcome these kinds of challenges. I might make scale models in several scales depending on each scene. Yes, it's relatively easy to arrange the materials and tools required. If you have a short holiday, give it a try. By the way, the tools I prepared are a model saw, a pin vise, wood glue, a needle and thread. I will eventually wrap this frame in fabric. I'm still thinking about the fabric. Usually, when Greenland Kayaks are wrapped in fabric or leather, the beauty of the frame is hidden, but in this animation I want to show the beauty of the frame, so I ...

Scale Model and Silicone Mold ver.2

Our test shoot went reasonably well, so we've been hard at work creating assets ever since. Recently, we welcomed a graduate of Tokyo University of the Arts as a member. It's very encouraging. However, since we are still a small team, it is inevitable that each person will have to handle multiple tasks at once. Currently I am making two scale models of kayaks, one for normal shooting and one for "distant view". Additionally, I am reworking the default mold for the main character. It is possible to mass-produce faces using the molds I made previously, but I didn't like them because they looked too distorted. This remake was a good experience for me in terms of getting used to working with silicone.  As for our future plans, once the main character is complete, I would like to do some more test shooting. I'm sure we'll be able to see some expressions there. I'm really looking forward to it. You may think that the production process is slow. But I'm n...