Skip to main content

How to make a joint??

 Do you know Seal could move their neck as a human?

Almost Human's necks are narrower than the body and head (some bodybuilders look no necks).

When the seal moves their neck and looks around, the neck part keeps changing. Sometimes narrower, sometimes smoother to the head. 

I need to think about how to move the neck part joint, easily and follow the outer skin naturally. 




By the way, over 20 years ago, I wanted a drill press for metal work. But too big to put my small room. Then I bought a drill stand for a regular electric drill. It was working well those days. 

Now I need to make small holes for small metal parts. 

When I checked the auction site, there were lots of cheap drill presses. Big ones, small ones. I was thinking of trying to bid but checked the other stores, and they selling new ones at almost the same price.

That's why I got a new small drill press. 



Oh my goodness, it works great!!

Comments

Popular posts from this blog

Molding

Hello everyone. It's been quite a while since my last post. So sorry. For the past few months, I've been having trouble creating a "mold" for a character's face. In the end, it turned out as shown in the image, but I'm sure we'll encounter some difficulties as we continue working on it. However, I think that even this is part of the charm of stop-motion animation, right? 😁

Scale Model and Silicone Mold ver.2

Our test shoot went reasonably well, so we've been hard at work creating assets ever since. Recently, we welcomed a graduate of Tokyo University of the Arts as a member. It's very encouraging. However, since we are still a small team, it is inevitable that each person will have to handle multiple tasks at once. Currently I am making two scale models of kayaks, one for normal shooting and one for "distant view". Additionally, I am reworking the default mold for the main character. It is possible to mass-produce faces using the molds I made previously, but I didn't like them because they looked too distorted. This remake was a good experience for me in terms of getting used to working with silicone.  As for our future plans, once the main character is complete, I would like to do some more test shooting. I'm sure we'll be able to see some expressions there. I'm really looking forward to it. You may think that the production process is slow. But I'm n...

Bending

  Hi there, I am still working on the scale model Qajaq. Even though it is a scale model, the process is nearly identical to the full-scale Qajaq. Ribs and cockpit hoops are also formed by bending the materials. I boiled the rib material and bent it using a jig to scale. Of course, I made this jig as well. The fact that we have to make the props for the props ourselves is perhaps a big difference from CG animation. Yes, this is truly one of the best parts of making a Stop-motion animation for us. It's not hard to bend these thin pieces of wood, but the problem is that once bent it's difficult to install them onto the gunwales. My fingers seem too thick to move freely between the gunwales. Oh, just to be safe, it is better to chamfer the rib material. The cockpit hoop material is first boiled lightly, then wrapped around the "form". It is fixed with a stapler. Then boiled again and is drying now.  You may be thinking, "This cockpit hoop is too big, isn't it?...