Hi there,
As previously mentioned, the main characters of this animation are child kayaker, so of course, kayak appear in the play. He carries it, paddles it, and rolls it too. I am building this scale model of a kayak as close to the actual process as possible. The parts are so small that it's quite difficult to work with. However, I believe that the challenges faced in "craftsmanship" are part of the joy, so I welcome these kinds of challenges. I might make scale models in several scales depending on each scene.
Yes, it's relatively easy to arrange the
materials and tools required. If you have a short holiday, give it a try. By
the way, the tools I prepared are a model saw, a pin vise, wood glue, a needle
and thread. I will eventually wrap this frame in fabric. I'm still thinking
about the fabric. Usually, when Greenland Kayaks are wrapped in fabric or
leather, the beauty of the frame is hidden, but in this animation I want to
show the beauty of the frame, so I might use a thinner fabric.
I should explain the historical context of
this animation to you, but I'll do that another time. Do you think Greenland's
Qajaq culture will survive into the future? I believe it.
The development of Qajaq started from
nothing. Is it a miracle? I think it's a kind of instinct that humans have
innately. The people of Greenland looked to the sea for a way to find food. To
do so, they needed to develop a "boat." However, Greenland did not
have materials, such as wood, that were needed to build a boat. They waited for
it to wash up, but it wasn't a long tree to come by. They made Qajaq by
processing and connecting short pieces of driftwood. It must have taken a long
time of trial and error. Many people may have been killed during the test ride.
However, they did not give up going out to sea to survive and protect their
families. I believe that when, for some reason (for now, it's most likely war),
our current civilization completely declines, these instincts will be rekindled
within us.Qajaq as an instinct is eternal.
What I'm trying to say is that the historical setting of this animation is not
necessarily modern.



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